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Final Thoughts This deck does a poor job of supporting its commanders abilities

I prefer Cabal Initiate a lot, especially because Viashino Lashclaw become a Grizzly Bears in the late game

If Starting Town enters during another player's turn, it'll enter tapped no matter how many turns they've taken

It has the same caveat as Ahoy Mateys though: Dinosaurs and pirates dont have as large a backlog of support as vampires and merfolk

Gisa and Geralf costs less than a booster pack and still grinds out long games

Were excited to see how much commander damage Yargle can deal
