lorcana azurite sea chase cards TCG: Through these decks Sail The Azurite Sea 163/204
Description
Control : White control decks use removal and defensive creatures to stall until they can win with a powerful, hard-to-remove threat

Chaos: Whenever you roll Chaos, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it
Features exclusive artwork

Even though these two cards would have the exact same effect on the game in Chaos Magic (because every player is someones opponent), players have an easier time immediately understanding Wandering Eye in this setting than Telepathy

They just rank behind the premium sleeves in design and durability

Interestingly, MTGs early dual land cards are much more powerful when compared to later cards released (when usually the opposite happens)
