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Pokmon never die, they only "faint"

If you establish any of the myriad loops that cast spells over and over, you win

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According to his calculations, the minimum amount of lands you need for a 90% chance of 3 lands by turn 3 and a 74% chance at 4 lands by turn 4 is about 36 lands
If you aren't familiar with the term "tribal" in the Magic lexicon, it essentially refers to creature typesor in our case, decks built around a specific creature type

You also have a bevy of options that destroy creatures dealt damage in combat, creatures that give others -X/-X of varying amounts, and sometimes ones that bring edict effects when they come in such as Plaguecrafter or Fleshbag Marauder
